Comparing game development environments

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wajan, 123RF

wajan, 123RF

Fun Zones

GDevelop, Godot, and jMonkeyEngine simplify game programming with pertinent libraries, game engines, and developer tools. They make it possible for both beginners and advanced programmers to create nifty games with minimal effort.

Users who would like to develop games in Linux can choose from numerous specialized libraries, frameworks, and development environments. The three game creation systems (GCSs) described here contain everything that both beginners and advanced programmers alike need to quickly create a game that will run on various operating systems.

All you need to do in the development environments offered by GDevelop, Godot and JMonkeyEngine is to import a few graphics, arrange them to your liking in a level, then write some program code with a very convenient editor. Then, as a final step, you create the game with the push of a button. Programming is made easier by virtue of a special library called the Engine. It drastically simplifies the output of images, sounds, and animations as well as network communications. These three systems let you produce an integrated package and create arbitrary games; however, each has its own set of disadvantages.

GDevelop

If you want to create a game but you don't have any programming skills, then GDevelop is a good choice [1]. The development environment constructed by the French developer Florian Rival lets you click a game together with your mouse (Figure 1). GDevelop creates only 2D games in which the graphics output on the screen run on the 3D interface OpenGL.

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