Create 3D characters with MakeHuman
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Blender is a fabulous tool for creating 3D worlds. What's missing, however, are realistic human characters to populate these worlds. Of course, you can always create animated 3D characters in Blender when you need to. However, the effort can cost you your sanity, and the process is needlessly complex for many applications. Often, all you need is one or two human figures to liven up a scene, not even necessarily animated, but just standing there.
With Windows and OS X, many artists turn to Poser to create a human figure out of a standard character to fit the scene: They set the skin, hair, and clothes, make the model strike a specific pose (which gives the software its name), and they're done. Now, you can do the same with the open source software MakeHuman [1], which can be used not only with Linux but also on Windows and Apple computers. The Python-based software can be adapted to virtually any system, however, creating poses or movement does require interaction with the likewise free and open source Blender.
In Ubuntu, you can already find MakeHuman in the repositories – albeit a slightly outdated version. Therefore, you should visit the project website and download the current version, which is in .deb format and can be installed via the Software Center (Figure 1). The actual installation can take a while and requires some patience in that no progress status is provided.
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