Create 3D characters with MakeHuman
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Preparing and Rendering Animations
MakeHuman doesn't have its own animation function; however, because of its excellent integration with the Blender 3D software, this is handled in MakeHuman through a special tool called MakeWalk . In the Pose/Animate menu, you'll find a single function to prepare your figure for export to Blender. You thereby supply the figure with certain motor skills that become the attachment points in the animation program used or for a particular presentation in the 3D program.
The Rendering menu provides a preview of the model so far. It gives you an impression of what you might still need to fix on the figure in MakeHuman, but it's not at all comparable to a full rendering.
Settings and Utilities
In the settings, you can set localization, but you have to restart the system after making changes so that the menus and comments stay in the localized language. You can make other MakeHuman interface appearance changes. By default, MakeHuman uses the dark (gray) interface common in the media. If desired, you can change this setting in the operating system to a lighter presentation that is closer to a desktop environment. Other settings control the look of sliders and other interface elements.
The Utilities can also be described as logging and debugging tools. There, you'll find information on loading plugins, notifications, errors, and warning messages.
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